
Bloodlines
In every shadowed empire and moonlit hall, a different House carves its legend. These are the bloodlines—immortal dynasties ruled by queens whose ambition remade history, each clan bound by powers, secrets, and codes as old as darkness itself. If you were one of us, where would you find your allegiance? Which queen would you surrender to?
The First Veil — Line of Selene
Matriarch: Selene
Origin & Domain: Pre-dynastic ages; veiled behind pharaohs, emperors, and crusader lords.
Signature Powers: Prophecy, occult mastery, invulnerability to ordinary death.
Modus Operandi: Oracular manipulation—Selene guides, warns, and shapes fate from the shadows, mentoring or checking her rivals with a whisper.
If visions haunt your dreams and you see destiny in every star, perhaps the First Veil is where your legend begins.
The Dark Tactician’s Line — House of Elena
Matriarch: Elena
Origin & Domain: Patrician Rome; thriving in collapse, exploration, and courtly upheaval.
Signature Powers: Precognition, long-range telepathy, possession.
Modus Operandi: Turns chaos into leverage, outmaneuvering empires with a glance and a game.
If you thrive in disorder and outplay every rival, Elena’s clan would call you kin.
Blood Rose Clan — House of Victoria
Matriarch: Victoria
Origin & Domain: Renaissance Italy’s courts, blossoming into England and imperial Russia.
Signature Powers: Seduction, emotional dominion, shapeshifting, memory erasure.
Modus Operandi: Rules hearts, ruins, and salons with irresistible grace—and the promise of pleasure or oblivion.
If you weave secrets and leave lovers longing, you are one of the Blood Rose’s chosen.
Ottoman Ember — House of Fatima
Matriarch: Fatima
Origin & Domain: Constantinople’s twilight; Ottoman intrigue.
Signature Powers: Invisibility, illusion, pyrokinesis, hypnosis.
Modus Operandi: Strikes unseen, sets worlds aflame, disappears before the ashes fall.
If you command the unseen, move through shadows, and set your rivals’ worlds ablaze, your heart burns with Fatima’s fire.
Scarlet Moon — House of Isabella
Matriarch: Isabella
Origin & Domain: Sephardic line through the Inquisition into Napoleonic Europe.
Signature Powers: Multi-sensory illusion, shadow control, telepathy, memory manipulation.
Modus Operandi: Orchestrates war and diplomacy with a trickster’s smile and a strategist’s mind.
If you live for the dance between truth and illusion, the Scarlet Moon rises for you.
Shadow Dancers — House of Katsumi
Matriarch: Katsumi
Origin & Domain: Feudal Japan, masters of stealth and rebalance.
Signature Powers: Shadow manipulation, supernatural agility, vanishing acts.
Modus Operandi: Precision strikes and silent withdrawals, disappearing into myth.
If the night is your mask and silence your sword, step lightly—Katsumi’s shadows await you.
Serpents of the Deccan — House of Indira
Matriarch: Indira
Origin & Domain: Deccan plateau; sultanates and empires of India.
Signature Powers: Serpent command, venom craft, cobra transformation.
Modus Operandi: Delivers justice with elegance and a fatal strike.
If justice flows in your veins and danger coils at your feet, Indira’s serpents may call you kin.
Lioness of Abyssinia — House of Makeda
Matriarch: Makeda
Origin & Domain: Unifier of tribes, queen of African kingdoms.
Signature Powers: Commanding aura, lioness transformation, ancestral spirit summoning.
Modus Operandi: Leads with unity, pride, and an unbreakable code.
If you lead from the front and rally the lost, Makeda’s pride is your home.
Silent Serpents — House of Samira
Matriarch: Samira
Origin & Domain: Babylon’s ancient priestess line.
Signature Powers: Stealth, paralyzing gaze, flawless illusion.
Modus Operandi: Rules the room with silence, conquers with a look.
If your silence commands attention and your gaze unsettles the bold, you are of Samira’s blood.
Frostborn Raiders — House of Astrid
Matriarch: Astrid
Origin & Domain: Scandinavian raider queens.
Signature Powers: Titanic strength, berserker fury, power over ice and wind.
Modus Operandi: Conquers through storm and steel, carves legend from the cold.
If you charge into storms and sing to the sky, Astrid’s raiders ride with you.
Wild Luck — House of Maeve
Matriarch: Maeve
Origin & Domain: Celtic borderlands, crossroads, and courts undone.
Signature Powers: Luck manipulation, illusion, agility.
Modus Operandi: Twists fate and fortune, laughs as plans collapse and chaos reigns.
If you are the wild card that fate fears, you are one of Maeve’s chosen.
The Shadow Strategist’s Line — House of
Alessia
Matriarch: Alessia
Origin & Domain: Pre-Roman Etruria to the great intrigues of Europe and America.
Signature Powers: Foresight, telekinesis, mind-control, bilocation.
Modus Operandi: Runs the long game, orchestrates revolutions from every angle.
If you see every angle, play every side, and shape destinies from afar, Alessia’s game is yours to play.



Selene’s Prophecy and Vision for Her Bloodline
Lay down the name you were given and take up the one the tide hides. When the moon is missing from the water, a door will open; your rivals will dream of day while you walk the shore of night.
— Words spoken by Selene to her first daughter beside the Nile’s desert edge, in the predynastic hush.
In Crimson Chronicles, in time, all shall be revealed — all veils fall in their season — and every oath finds its hour.


Selene’s Prophecy and Vision for Elena
Two queens play without crowns; the blade you hide will be remembered by the wound, not the hand. When the pawn drinks, the empire forgets its name, and your move is written between minutes.
— Words spoken to Elena in Rome, 62 BCE.
In Crimson Chronicles, in time, all shall be revealed — all veils fall in their season — and every oath finds its hour.



Selene’s Prophecy and Vision for Victoria
Mercy wears a mask that keeps its own ledger. When the red room falls silent, choose the face that saves a life—and turns a kingdom inward to bloom in shadow.
— Words spoken to Victoria during a masked revel, Florence, 1498.
In Crimson Chronicles, in time, all shall be revealed — all veils fall in their season — and every oath finds its hour.



Selene’s Prophecy and Vision for Fatima
Ash precedes fire; treaties are signed in rooms without names. Pour the smoke through a crescent door, and cities will agree to what no witness saw.
— Words spoken to Fatima on a balcony above the Golden Horn, Constantinople, late 16th century.
In Crimson Chronicles, in time, all shall be revealed — all veils fall in their season — and every oath finds its hour.



Selene’s Prophecy and Vision for Isabella
Under a sightless crescent, truth changes its face while the debt remains. Lead the saved to the place where the snare may thank them properly.
— Words spoken to Isabella beneath a veiled courtyard, Granada, 1492.
In Crimson Chronicles, in time, all shall be revealed — all veils fall in their season — and every oath finds its hour.



Selene’s Prophecy and Vision for Katsumi
Steel becomes shadow when named softly. Step from the lacquered moon and leave only quiet weather; the hunter who looks for you will find their fear instead.
— Words spoken to Katsumi on a mist-bridged path, Iga Province, 1581.
In Crimson Chronicles, in time, all shall be revealed — all veils fall in their season — and every oath finds its hour.



Selene’s Prophecy and Vision for Indira
Venom is scripture; speak it and justice moves. Strike when the lotus shows its second coil, and the cobra will wear the crown.
— Words spoken to Indira under monsoon thunder near Golconda, 17th-century night.
In Crimson Chronicles, in time, all shall be revealed — all veils fall in their season — and every oath finds its hour.



Selene’s Prophecy and Vision for Makeda
Lioness, bind the scattered banners into one roar. Walk first into the dust; the tribes will learn your road by the prints they cannot cover.
— Words spoken to Makeda at the stelae field of Aksum, early centuries of Abyssinia.
In Crimson Chronicles, in time, all shall be revealed — all veils fall in their season — and every oath finds its hour.



Selene’s Prophecy and Vision for Samira
Silence rules the chamber where eyes cannot blink. When the serpent beholds itself in oil-black water, the room will kneel without a word.
— Words spoken to Samira beneath Etemenanki’s shadow, Babylon, 6th century BCE.
In Crimson Chronicles, in time, all shall be revealed — all veils fall in their season — and every oath finds its hour.



Selene’s Prophecy and Vision for Astrid
Sing to the storm and the sea will split its shield. Where ice bites iron, claim the wind’s back—your runes will be carved on those who do not return.
— Words spoken to Astrid at a fjord-mouth before a winter raid, 9th-century north.
In Crimson Chronicles, in time, all shall be revealed — all veils fall in their season — and every oath finds its hour.



Selene’s Prophecy and Vision for Maeve
Luck is a door on a hinge of mischief. At the crossroads, cast the coin you do not own; when it lands on its edge, the game belongs to you.
— Words spoken to Maeve upon a moor at Samhain, Connacht, in the age of wandering kings.
In Crimson Chronicles, in time, all shall be revealed — all veils fall in their season — and every oath finds its hour.



Selene’s Prophecy and Vision for Alessia
Threads obey the hand that forgets it is seen. From a quiet people’s tomb, borrow their patience; turn revolutions with a whisper no chronicle records.
— Words spoken to Alessia in the necropolis of Cerveteri, Etruria, c. 520 BCE.
In Crimson Chronicles, in time, all shall be revealed — all veils fall in their season — and every oath finds its hour.

So—whose blood runs in your veins? Which queen would you kneel for, or dare to defy? Tell us: claim your clan and let the world know whose side you walk the night for. Submit your allegiance below—immortality is nothing without loyalty… or a little rivalry.